This editing mode can be invoked by double-clicking on the "COMPONENTS, ASSEMBLIES, ANNOTATIONS or I/O FLAGS" folder in the Explorer tree.
The Objects editing mode will, by default, list all objects in the design—categorized into folders by type (components, I/O flags, etc.). The folder associated with the double- clicked object type will be expanded by default. The example at right shows how the Explorer tree appears when you double- click on the COMPONENTS folder. Folders are still included for assemblies, I/O flags and annotations (if there are any); however, these folders are collapsed by default when the editing mode is invoked in this manner.
At the bottom of the tree there is a “Change tree sort/grouping” button that you can use to include objects of different types in a single list, rather than in separate object type folders. This button toggles between the default tree (which uses object type folders), a tree that presents all objects and assemblies alphabetically in a single list, and a tree that sorts all objects, assemblies and I/O flags into a single list.
There is also a filter box at the bottom of the tree. When you enter text in this box, the tree will be filtered to contain only objects whose abbreviation contains the entered text (or that have one or more ports whose abbreviations include the entered text. An icon to the right of the text filter lets you enable/disable “as you type” filtering.
Here no filter has been put in so the whole tree would show. Using Disc Assy as a filter will result in only the Disc Assy Objects showing etc.
This editing mode to be extremely useful when working with large or unfamiliar designs, since it really simplifies the process of finding and selecting objects.
Note: When Objects are selected in the tree the number of items selected will show at the bottom of the window as shown here.
Also when multiple Objects are Selected, the Context panel will open as shown below for Batch entry changes.